
syngo.via Frontier Cinematic Rendering
This demo video explains how to perform cinematic rendering with syngo.via Frontier.
syngo.via Frontier & research applications are not intended for clinical use and are for research purposes only.
In this series of syngo via frontier, I'd like to talk with you about the cinematic rendering prototype that we have. In the single via environment as you can see here we have found a standard CTA of a runoff and that is what we are going to start with in syngo via frontier. We'll start a whole series, actually, because there's not so much here in this data set, so we click the right mouse button. We open it as everything in single via frontier with view as readonly with and select a memory search frontier. The data set will go to Singo via frontier. It's also clearly stated here that this is not for clinical use. We select the tile with the cinematic rendering prototype here and always check if we have the latest and greatest version. This is the version one, point 5.7. This is also one point 5.7, and this is actually the recently used one. Scrolling down, we can see all the prototypes that are installed on this system. But it seems that this one point 5.7 is the latest version. There's an information button over here in a separate video I talk about the information button where you can get the manual for this prototype. It is always highly recommended to read and download the manual. It guides you in a very good manner through this prototype. Let's activate this cinematic rendering prototype. The prototype is starting and it can take awhile. Because unlike the default syngo via single via frontier processes, as soon as we click on this tile. Once the data set is opened by Singo via Frontier, you clearly see the actual data set. And out of this actual data set, syngo via Frontier made a coronial data set a saggital data set and a preview of the cinematic vert. Like in Segovia, you can turn around like this. You can already see a big difference because as soon as you rotate or manipulate the veart, the image has to build up. Due to the complexity of the algorithm, the system needs some time to generate a really good image. We're most interested in the cinematic VRT, of course, so we double click on this segment to make this a little bit bigger and we're going to have a look in the control area to see what we can do with this prototype. You see here the preset gallery. You know this gallery already from Segovia. Here you have specific cinematic settings and there are a couple of different settings that are available. Of course, we also have different options where the name and modality are mentioned, for example. The transfer is a quite interesting tab because here you could change the colors of the histogram and like in Segovia you can add curves and trapezes. You can play around with it a lot and save your own settings for later use in Frontier and it will be your personal setting. Now there's a material setting. We can set a diffuse slider and then you see the image is already changing. And we also have a specular slider. So we can change the image in that regard. The lighting is changeable too. In the advanced option, we can set aperture, focal plane and that kind of thing. The surface definition is also changeable here. The main purpose of this prototype is to create very nice images. For this we go to the tools area and we can view masks. We can even make a crop box if that is still necessary. We can have a clip plane like you know from Segovia. And we can also punch things out. These are tools that can be used to optimize the data set a little bit, but what is quite prominent here in this data set is the table and the bones. For this there are some tools already available. There is segmented data already in there. So if I select the bone you see that the bone and table structures are still in place. When I select bone, the Bony structures will be taken out. Only a table is left. When I click on table and invert this option then I get a more or less clear image. You can make this as clear as you want, even with the middle mouse button. You can change the trapis a little bit so the settings will be different. You can now see the areas where the body touches the table will be less. You can simply optimize this in detail, for instance here. Let's punch out this area. We select punch tool. We remove inside and we activate a mask. After this action you see that this area is taken out. In that way we can optimize this data set so that it looks really nice and smooth. We go to the main areas of interest here in this cinematic rendering prototype, and that's the creation of Varty ranges. When we click on this one, we get a little dialogue screen and we can mention the angle between the images. In this case 10 degrees. Or the axis that we want to use. In this case, the Z axis is selected. I can also select the Y&X axis, but in this case the Z axis makes more sense because then we get 36 images with a. In this case very low quality. We can select the quality from a very low to a cinematic quality. Of course we would like to have this cinematic 1. And as soon as we press the preview button, we get a kind of a preview. What we would get afterwards in low quality. As soon as you press the record button, the system will start to create those images. That will take awhile since we asked it to make the quality cinematic you can see here 0.5% is started. I will stop this for now and we'll go to the next possibility, which is to make a HD screenshot. Here we can select the resolution. This is more or less the resolution of the screen that I work on. We can set the quality here. We set it again to cinematic. And the file name is screenshot and the progress is at this moment 0% because I have to first click on the button generate. As soon as I press this button, it asks where do you want to bring it up? I put it on the desktop. This system is starting to make the screen shot. You see, the image quality is building up. The algorithm is busy making this data set nice and beautiful. At the end, after a little while we have a high quality screenshot. Once this is 100%, the system sends this to the desktop of this computer. We can have a look. I see here a folder cinematic rendering and as soon as I open this folder I can see the screenshot in here. Let's see if I can put this in the preview. You see, this is quite a nice screenshot that we made. We go back to this view. There's another option called vert thin. That is useful for all kinds of lesions. For instance this one, but let's also skip this for now and go to the animation. What can we do in animation? We can make a video where we rotate around this vessel structure. What do we do? We add different positions of the region of interest and the system will later on give us a video. It connects those images and makes a video from everything in between. For example, this area is very interesting to see. You scroll a little bit towards it and turn it around a little bit. You can clearly see what feeding vessels are in this area. We go zooming in again. And add this. Let's make a video of 10 seconds. Press enter. I want to have a preview of this. What the system will do is it will calculate high quality images and a video with this rotation and with a little bit of zooming. There is the preview. As soon as I press the record button, the system will calculate this one. Beforehand it gives you a hint that it can even take a couple of hours. It is best to work on something else in the meantime. Furthermore, it is worth mentioning that you must keep the tool awake in the output folder to prevent Segovia from closing the application. That can happen because sing Govea might close after 20 minutes. I ask again to put it on the desktop. It will export. Keep awake until it will automatically start this case. I will have an elapsed time and an estimated time also. In this prototype you have again the help function. A reset button like you have an older prototypes that are available and you even have a send feedback button where you can send your feedback back to the developer. You see that it will take one and a half hour to calculate this. We will stop it for now. Another part that I'd like to show to you in the cinematic rendering prototype in single via Frontier is something we can find below the layout setting. In the layout setting we can find the animation view. In this animation view, it looks a little similar to the animation that we have over here, but we have some more settings. We can set the resolution that was the resolution of the screen before. This is 512X512. The quality like we could do before if we make a loop and for instance the number of frames per second. It looks quite smooth with 25 frames per second, but a modern movie for instance, is 60 frames per second. Let's go for something in the middle. Let's choose 50 frames per second. Start frame should be frame 0. We have a render mode which we can select over here. Most of the time it's useful to do the default render mode. And we can generate, in this case PNG or even PNG and DICOM images. Let's make it quick and easy. You see the images that we already took here. We can add a little bit more of those images when we zoom in a little bit like this. Turn around a little bit like this. We can also add this one. And we can again start a preview. It's like the animation we saw before. If we start the record button, we can actually take this data set and get a nice video with these settings from it. With that I thank you very much for your attention. For cinematic rendering prototype Insingo via Frontier.
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